Age/Gender: n/a, Male
Location: Brussels Belgium
Job: Student
Hello, My name is Julio Lopes and i'm an animation student. If you like my stuff show your support by subscribing or commenting.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 6,820 / 6,940
Exp. Rank #: 2,488
Voting Pow.: 6.70 votes
BBS Posts: 770 (0.35 per day)
Flash Reviews: 207
Music Reviews: 4
Trophies: 13
Stickers: 0
All Flash Reviews
207 Reviews | 41 w/ Responses
Foamy talking about hurricane Katrina is like me talking about the ridiculous high score(3.73) you got for that one image you made with what you had to say.
It's amazing how you could get such a status, where people just give you high ratings regardless your efforts.
Keep up the good work.
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I enjoied watching this animation. Very original graphics and story compared to animations from your fellow clocks. I hope to see more from you soon.
Author's Response:
Thank you.
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Autmn tree is one of the fiew more expressionistic pieces to enter this portal. And I hope it will get the credits it diserves. Everybody did a good job on this one
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There were some things that you guys might have missed.
when you throw the can of gas at wilbur while the camera is still moving in the beginning, you loose control over your character. I've tried this 3 times to see if it was coincidence.
Also at the breakdancer boss, if your character hits the "wall" while the breakdancer is shooting the breakdancer keeps shooting till you are dead
The breakdancer sometimes get's stuck behind the car but that isn't really a bug. Just the scrip to make the "boss" follow your character
The music also stopped once along with the boss
Hope I could be of some help
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AITD show me a part of this a while back and I really liked it alot. It's funny to come across this again here on NG. And for that matter it seems that I keep bumping into you :)
Congrats on front page
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It was a nice animation with a platform fighting game feeling. I owuld have liked to see different camera angles. Maybe next time? ;)
5/5
Author's Response:
well i couldnt do that cuz it was supposed to hav arcade feeling, so yah, diff camera angles next time
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I've always appreciated your style but this time you kinda overdid it with the hand-cam movement. I tought you used that technique in places where it wasn't needed and where it should be placed you simply didn't do it.
Your storytelling is also kinda hard to follow.
The motion is fine and I admire you for it. Congratz on this piece ;-)
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That's pretty good improvment comparing to the last animation I saw from you.
I like how you kept tasing everybody (-:
Bye Commie
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In case you guys consider doing a second colab, here are some things that disturbed me on this one:
The song replayed itself twice.
Too many scenes with floating body parts.
The scenes were off sync with the music.
Many parts kinda repeated themselves.
The scenes were almost every time long shots taken from the side perspective of the characters.
And at the end with the names, it looked like it was made in a hurry.
I followed this colab on the BBS from time to time and I was expecting something more.
Galenlome and Conair did a good job on their parts but that only won't save the whole.
And you guys shouldn't look at this as braking you guys down, but pointing the flaws that you can improve. I hope to see more and better in the future from you guys.
Greetz,
Julio
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Your style and ways of handling the animation remind me of Bill Plimpton and John Kricfalusi. Well something in between anyway.
Good job, I just hope you don't repeat yourself toomuch in the storyline.
Greetz,
Julio
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